Concept:Icon: Difference between revisions

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(modified by py-yprinciple-gen 0.3.6)
 
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title Icon
title Icon
note as IconDiagramNote
note as IconDiagramNote
Copyright (c) 2015-2024 BITPlan GmbH
Copyright (c) 2015-2025 BITPlan GmbH
[[http://www.bitplan.com]]
[[http://www.bitplan.com]]
end note
end note
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IconNote .. Icon
IconNote .. Icon
' BITPlan Corporate identity skin params
' BITPlan Corporate identity skin params
' Copyright (c) 2015-2024 BITPlan GmbH
' Copyright (c) 2015-2025 BITPlan GmbH
' see https://wiki.bitplan.com/index.php/PlantUmlSkinParams#BITPlanCI
' see https://wiki.bitplan.com/index.php/PlantUmlSkinParams#BITPlanCI
' skinparams generated by py-yprinciple-gen
' skinparams generated by py-yprinciple-gen

Latest revision as of 10:40, 5 June 2025

Topic
edit
name  Icon
pluralName  Icons
isA  
extends  
icon  File:IconIcon.png→IconIcon.png
iconUrl  /images/e/eb/IconIcon.png
documentation  An icon is a pictogram that is a symbol for some Topic
wikiDocumentation  Icons/Pictogramms were first used in the 1972 olympics see http://www.piktogramm.de/pictoserver/pictosite/index/general_pic_4701/de/de_general_pic_univer_1.php

In computing, an icon is a pictogram displayed on a computer screen in order to help the user navigate a computer system or mobile device. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents.[1] It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or recently voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage.[2] In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code.

defaultstoremode  subobject
listLimit  200
cargo  False
headerTabs  
context  Presentation→Presentation


properties

 namelabeltypescopeindexsortPosprimaryKeymandatorynamespacesizeuploadabledefaultValueinputTypeallowedValuesdocumentationvalues_fromexternalFormatterURIshowInGridisLinknullabletopic
Icon namenamenameTypes/Text1falsetruePropertyfalsename of the icontrueIcon
Icon sizesizesizeTypes/Number3falsefalsePropertyfalsecombobox16,24,32,48,64size of the icontrueIcon
Icon stylestylestyleTypes/Text2falsefalsePropertyfalseradiobuttonplain, shadowstyle of the icontrueIcon

Documentation

Icons/Pictogramms were first used in the 1972 olympics see http://www.piktogramm.de/pictoserver/pictosite/index/general_pic_4701/de/de_general_pic_univer_1.php In computing, an icon is a pictogram displayed on a computer screen in order to help the user navigate a computer system or mobile device. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents.[1] It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or recently voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage.[2] In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code.

uml

Description of concept "Icon"RDF feed

Icons/Pictogramms were first used in the 1972 olympics see http://www.piktogramm.de/pictoserver/pictosite/index/general_pic_4701/de/de_general_pic_univer_1.php

In computing, an icon is a pictogram displayed on a computer screen in order to help the user navigate a computer system or mobile device. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents.[1] It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or recently voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage.[2] In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code. see also

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